What kind of people can be enjoyed with the Sukueni Life RPG Harvester? A guide for to expect correct for those who are interested

Square Enix will release his life simulation RPG Harvested on November 4 (STEAM version is November 5). Compatible platforms are Nintendo Switch and PC (Steam). Some people may be paying attention to the fact that Square Enix enters the genre of agricultural RPG, which has many famous titles, such as the Rune Factory series and Star dew Valley. You may also be wondering about purchasing after playing the trial version.

This time, our magazine had the opportunity to play the Harvester Steam version from Square Enix. As an impression I played, this work is a life sim specializing in narrative. It is a title where you can enjoy your life simulation on the foundation, with a serious world view and attractive characters. On the other hand, it is relatively simple, such as the action side, and there are elements that may become a shoulder watermark if excessive expectations.

In this article, based on the play of Harvester Steam version, I would like to talk about which part of this work can be enjoyed and what people recommend.

Serious, somewhere nostalgic world view

The stage of Harvester is a world with four huge crystals called Seed light. The four crystals bear the names of the four seasons, such as Spring Seed Light and Summer Seeds Light, and the cities near the seed lights will benefit from the season. People are spending every day with the benefits of seed lights. However, one day, the seed lights occur, the crops die regularly, and there is a death season where people can not walk outside.

The protagonist, who had gone down in a frontier village on a certain death season, was helped by a doctor, Cress, who lives in Late Village near the autumn Seed light. The protagonist who did not go to the village was given a suburban vacant house and fields, and decided to live a self-sufficient life there. In the main story, while working in agriculture, we will solve the mystery of the unusual and death of the seed light with the people we met.

The first thing I felt when I played this work was that it specializes in the world view and story compared to the title of the same genre. Most of the agricultural elements, characters that can be interacted, and visiting locations are mostly released as the main story progresses. Every element is based on the main story, and it is an impression that there is a life sim part as a tool to enjoy the story and interact with characters.

The story is somewhat seriously drawn. Although it is a world with a strong fantasy element with magical and fantastic creatures, some dungeons and other dungeons also fuse the development of the development of the development of civilization. These landscapes are depicted so that they can be seen, and the main story also solves the mystery of this world's formation. Nevertheless, the world of Harvested feels fantastic and nostalgic is probably because of the rich background graphics and the magnificent BMS by China. The magnificent, fantastic, and many mysteries of Harvester are beautifully drawn from all aspects.

The main story has a straight structure. Investigating the abnormalities of the seed lights and solving the problem of the world's formation and death season, the process will go through cities near each seed light. There are many sad parties and serious developments in the main story, but the aftertaste is a refreshing impression due to the gentle interaction and the warmth of the characters. If you want to enjoy the story while doing your life RPG, this work can be recommended with confidence.

Characters that are attached so much that you can interact

Through the story, the protagonist will have a journey with Aria, Aria. Aria is a mysterious woman found in a meteorite flying to the village of Late. She is called a demon and is shunned, but she was injured in meteorites and was hidden in the hero's house for treatment. In other words, you will live together under one roof. I felt very fun to live with a little steep woman, Aria, who would live together because he wasn't a partner. Aria is cute.

In a game where you spend your daily life, when you go to the field in the morning, when you come back late at night, the presence of her welcome back is getting bigger as you play for a long time. Aria is a key person in the main story, but because she lives with her for a long time, she can't take my eyes off her position in the story.

The distance between Aria and the protagonist gradually shrinks through the main story. Depending on the choice of conversational events, the hero tends to turn around, so Aria tends to go around and has a strangely, strangely strong feeling. In this work, by increasing the intimacy for each character, the character can be a partner for life. At first, I thought I was a good relationship with another character, but as I proceeded with the story, I was killed by Aria's partner feeling, and there was no option to be a partner other than her. I was at a loss as my doctor's Cress, but I still want to live with Aria.

I decided on Aria as a partner, but there are many other attractive characters in this work. Characters who become friends through the main story will be able to receive orders for personal quests that will deepen their relationship after joining. Each time you clear the quest, your intimacy increases by one, but this intimacy is 10 steps longer. However, it is a volume, but it is not redundant, but you can solve the problems that each character has little by little and gradually deepen the process. Characters with high intimacy do not become romantic about the hero, and even if you deepen your intimacy with many characters, you will not be cheating. I am grateful that interacting with many characters will not be morally sorry.

NPCs with no intimacy are also spotlights in the subquest. There are many continuous quests in quests that can be ordered in each city, and the relationship between each NPC will be deepened. In the main story, characters that come out a little also have a firm background and behavioral philosophy. My favorite is the quest of a bar master in Share, a summer town. The part that could not be drawn in the main story, such as why he is a bar master in Share, and the relationship with Emo, a bare diva, is a supplement. Once you've cleared the main story of Share, please listen to the master's story.

You can play leisurely at your own pace

Harvester has little time elements. There are no quests for a limited time or specific day events, so even if you play as much as you want and play that doesn't get involved with the NPC, there is no irreparable factor. New fields, crops, cooking recipes, etc. are released by capturing the main story, but there is not much merit to capture in a hurry. You can plan your schedule quite freely, such as raising crops, making money, proceeding with the story, and gathering materials to enhance the equipment firmly.

How The agricultural part is the impression that it is carefully made by keeping the promise of existing agricultural RPG. Plow the soil, sprinkle seeds, water it to watch the growth of crops. Produce eggs and milk by keeping livestock called odor and Much. Gained products can be made into mayonnaise and cheese, or processed for juice, flour, smoked, etc. If you have ever touched an agricultural RPG, it can be said that it is a familiar mechanism.

The feature of Harvested is that there are so many types of dishes as a method of using crops. Cooking recipes can be purchased in each city and can be obtained as quest rewards. The dishes made can be delivered as new menus to bars in various places. You can also enjoy cooking and enjoy a conversation event with your friends in the dungeon.

The dungeon of this work is a type that aims to the back while opening a shortcut. Fast Travel Points and shortcuts are frequently installed, and it is easy to determine the point that today is up to today in the daily search. The level of the character is sometimes done at bedtime every day, so it is designed to go home every day and often replenish food and consumption items.

The battle is pretty simple. There are no elements such as avoiding or playing enemy attacks, so it is basically like a fight. It is an atmosphere where you can attack while switching the job to match the enemy's weak attributes, and recover your HP each time with dishes and drinks made at home. If you imagine a technical turn like an action RPG, you may feel a little unsatisfactory. Conversely, if you are not good at action but want to enjoy agricultural RPG, you will be able to play with confidence.

Instead of being chased by time, cook with the crops they have raised and play with livestock. During the adventure, do not overdo it, and explore the dungeon in a few days. Harvested is a recommended title for those who want to proceed with the game while immersed in the main story.

This is the introduction of Square Enix's new agricultural RPG Harvested. Based on a serious world view and a story-kneaded story, I would be grateful if the agricultural RPG was shaken out of narrative. It is definitely recommended for those who want to immerse themselves in the nostalgic world view and those who want to enjoy content without being chased by time.

Harvester will be released for 7680 yen (tax included) for Nintendo Switch/PC (Steam). The release date of the Nintendo Switch version is scheduled for November 4, and the PC (Steam) version will be released on November 5.

© 2022 SQUARE ENIX CO., LTD. All Rights Reserved.

Comments

Popular Posts