[Reporter] Nexon and Lee Eun -suk's pioneer adventure, Wohaven
Some may be backlash, but at least Nixon was a very creative company among domestic game companies. Although the first attempt itself was often done in existing overseas games, Nixon was a latecomer and had a natural ability to collect these factors well and improve the completeness. Unfortunately, in the last decade, such features have not been expressed properly. Some said that Nixon's development DNA died. Personally, I think that among the new Nixon's new work during this period, the degree of wild land Durango meets above.
It has been two years since Nixon has begun to develop fresh new works in earnest. Perhaps the results will be presented at G-Star 2022. Amid the development of a number of new works such as First Defendant, Bade Expert, Aren't Twilight, The Finals, and Haven, this is interested in whether the G-Star will be a watershed to prove the Nixon Development DNA resurrection.
One of the most noticeable titles is Doha. War haven is the next film of Lee Ensue, who developed Making, Making Heroes, and the aforementioned wild land Durango. In August last year, it was first tested under the name of Project HP, and was conducted another test on Steam from October to November 2. It is not clear whether the G-Star participates in the G-Star, but it has been tested most recently, so it is likely to participate in the field feedback side.
The reason why you should pay attention to War haven is that the game is different from the existing domestic games. War haven is a genre of medieval siege where dozens of units are faced. To simply explain, the occupation missions found in PVP games such as Overwatch are moved to the medieval background with swords, axes, axes, shields, and bow, and the simultaneous player's personnel are jumped into the actual battlefield. It is an action game. Pioneers, Sinai, followed by Modal, and Sinai 2, which can be seen as the latest work.
The three games above have a common characteristic. It is true. He wore as many kilograms of armor, holding a hard and large shield in his hand, and the reality of the medieval battle as much as he had to wield a heavy weapon that destroyed it. Thus, like a fantasy background game, there is no sword wielding, several meter jumps, and fantastic movements that return to the enemy, and magic or magic at all. Running heavy, swinging, swinging, watching enemy movements, hitting the defense, avoiding, and interruptions, distinguishing Pia during the past, using various siege weapons, and moving forward for goals. As a result, the tempo of the battle is slow.
That's why these group siege games are classified as a minor genre that enthusiasts enjoy rather than popular. Since there is no fast and brilliant action, it is difficult to make eye-painting for new users, and there are many things to learn. In particular, in Korea, where 'European Middle Ages' is not popular, psychological barriers to these genres are higher than that of the West.
This is the genre of Nixon and Lee Ensue. Rather than being well-wiped, it is a 100% adventure that belongs to the minor abroad. An attempt to create Nixon's development technology without being proven in Korea, not popular genres around the world. Nixon's other projects are now different in the domestic game market, but Doha is a pioneer who is a pioneer who does not walk.
Of course, the process was not easy. It would be more appropriate to express it as a progress, not in the past. In August last year, the first test that the game name was still in the project HP was a significant mix of the unique technology and convenience systems of Nixon, the famous online game master, following the laws of the existing siege game. Putting a squad system for easy collaboration, the enemy's attack direction and plan identification significantly noticeable, mixed the combat system that seemed influenced by the Po Honor, and transformed the transformation system through the dash or kills trick to solve the frustration. I put it. The blow was also different, at least better than the games that were at least above.
However, I also felt that I had a foundation in Sinai and Mode How, and the tempo was slowly slow to the two games above. It is the charm of the siege game and the representative weaknesses. In addition, the transformed characters through the Kill Struck were so strong compared to the general character, which gave the whole game a look at the transformation and played. The difficulty of introductory was never low, so it was true that there was a question of whether a popular hit is possible. Of course, the enthusiasts who had fallen once played happily.
The crew seems to have had similar concerns. In the second test, which began with the official name War haven in October, the weaknesses mentioned above were changed. The character movement quickly made the tempo to the level of the tempo close to the horse, and increased the skills and numbers of the general character to increase the gap with the transformed character. The unfamiliar workshop system, which was represented by stamina and motion paint, has also changed to use more familiar cooldown skills.
If you look at it now, the shortcomings mentioned above have disappeared, but many of the siege tastes that were shown earlier before the roots of the game were diluted. As a result, it looks like an authentic siege and action RPG. Some expressed their disadvantages that the siege did not live, but some rejoice in the more familiar and easier system.
I'm not sure if the current appearance is the ideal War haven I want. You can also show a different appearance through this year's G-Star or future tests or ahead. Or you can just modify the details while maintaining the form, or return to HP. All of this is a fate as a pioneer, and in Korea, there is a bitterness of reality and a crush on this game because it has been a long time since the pioneer game has been a long time since the test stage.
Personally, I would like to take a lot of time and try various things for Doha. War haven's future will be divided into four categories. Whether to save the taste of the authentic siege, to save the popularity, both of them, or both. Even if you go through a lot of trial and error now, I hope you go to save both. After the disappointing early release of some anticipated works, including Cyberpunk 2077, gamers have been patient to wait for the masterpiece. As Nixon has been quiet for 10 years, it will be more advantageous to have a high-end work that can last for the next 10 years, even if it takes more time than a hurry to play one more game.
Mohegan left the test. The next time Warren is expected to be shown, it is expected to be more developed than the introduction. In addition, I hope you will catch both rabbits and original rabbits by catching the right direction.
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